We have a rough draft of the rulebook with the new sitrep rules (starting on page 8, feel free to leave comments on the document). This is the first pass but should give you a really good idea of what to expect. After several playtests we can tell that gameplay is way more streamlined.
After the great feedback we received in the legacy game contest we started thinking about how to make some improvements that would streamline gameplay.
One of the main issues was the amount of dice rolling that occurred. The complication dice started out as a single die with several icons, but during testing it quickly became apparent that having multiple dice would speed up gameplay. The cost of custom dice was quite prohibitive, so we split the complication dice up into one civilian die and six regular six-sided dice.
Even with this change all our players were not in love with the amount of dice rolling still. We didn’t have any brilliant ideas to replace it, so it stayed. In hindsight, I think that the complication dice was one of my darlings and I didnt even consider removing dice from the game … until now.
I was hit with inspiration, along with soap and water, which is often the case when I ponder game design in the shower. What if we take all of the actions/complication results and put them in a deck of cards? Each card would contain several pieces of information to help you determine what happens during your turn.
And just like that the SITREP deck was born.
SITREP, or Situation Report, is military slang and is
a form of status reporting that provides decision-makers and readers a quick understanding of the current situation. It provides a clear, concise understanding of the situation.
The Persimmon Group
That’s exactly what we needed. Playtesting is ongoing and we are excited!
EXFIL placed 3rd in the Sporktopia Legacy Challenge at The Game Crafter! The Judge (Chris from Sporktopia Games) gave some great feedback which you can read for yourself by downloading the pdf. He also left an incredible 5-star review on the game page for EXFIL.
This was an amazing experience for me as a game designer and I can see that my abilities are slowly improving. I’ll be working to make some of the suggested improvements, but overall, this was a huge success. Thanks to all my playtesters and supporters!
I’ll dispense with the Fate fanboy comments and point you to that Fate Character Sheet website that I run. This is a place to store your Fate characters and Adversaries. This has both Fate Core and Fate Accelerated characters sheets and other settings that I love. It’s free, so tell your friends and start storing your Fate roleplaying stuff on my site!
I’m sad to say that I will be closing The Procurator. The site will be closing by the end of the week. I started this project back in 2013 and I’ve essentially been doing it all myself. I’ve got other responsibilities that have moved up on my priority list and something had to give. Thanks to those who’ve encouraged me and to those who’ve been using the site.
I’ve been rolling around spinning up a Patreon site for quite a while now. Recently I had an email from someone who was asking about the state of The Procurator and conversation followed where Patreon was mentioned. So, I figured, what the heck, let’s do this thing.
I’m setting up all the details now and working through goals and subscriber levels and all that jazz. My hope is that it will a space for a community to begin to grow and The Procurator can gain some traction and some group hugs.
Look for a Patreon launch coming in the next week (or sooner!)
We’ve migrated www.darktierstudios.com to a new server today. One of the biggest changes is that the blog section will now be pointing to this blog. I’m working on migrating away from a Kentico specific platform for both darktierstudios.com and theprocurator.com because it’s costly to keep up the license when I make no money doing this 😀
Alas, good things are in the works, so in the end, this is all for the better.
Our new game, Fate of Waeteria, is being entered in the Adventure Challenge competition at thegamecrafter.com. Head on over and checkout out all of the great games and support the awesome community of game designers.
If you have a gamecrafter account, consider spending some of your hard earned crafter points by voting on your favorites.
We’re grateful for the hard work by artist Nate Levine on the game cover. He was a joy to work with and has a fun, quirky artist sense.
I found a shiny new package on our doorstep this afternoon … a print version of Euangelion courtesy of thegamecrafter.com. I have to admit I was a little afraid to open it because I really wanted it to be good, and this was our first officially published board game (self-published.)
The quality of everything was very good, the pieces were all there and in separate plastic bags. The board looked so gorgeous and the cards were spot on! I made a few tweaks because I didn’t like the way a couple things looked from a design perspective, but overall everything turned out awesome.