Roll20 support for Fatecharactersheet.com is well under way. We have several sheets that are in beta. As always, I’m hopeful for some community testing to help catch bugs, and to offer ideas.
This system will require a Chrome extension, so Chrome browser is the only way you’ll be able to use it. I’ll be looking into firefox as well because it can also leverage chrome extensions to some degree (maybe some other browsers, too, we’ll be looking into it.)
We’re trying to advance the tech stack that we’re using for Fate Character Sheet, so you’ve seen several big updates that have come down the line lately. Once again, we’re doing some upgrades to bring our sheets up to date with the Vuejs framework.
This update is targetted at character sheets and characters, and it removes an older technology that we were using to populate the sheets. This allows us to remove the Character Sheet templates from the datatabase all together and create Vue components for each sheet instead. We’ve also moved all third party frameworks so they are loaded from our website instead of calling out to a third-party site. This should improve the sites speed and performance.
You’ll note a few cosmetic changes as well, but, generally speaking, this should be a seemless upgrade. However, if you see issues with your characters, please report them so we can fix you up straight away!
We updgraded back-end resources for Fate Character Sheet. This was a major upgrade, and as such, we know it won’t be perfect. We migrated all of the data into a single table to conform to a better standard for a nosql databse. This will allow us to add future features in a much easier fashion.
Please, if you have issues with your characters, campaigns or adversaries submit an issue and we will fix it. If you notice any bugs, submit an issue. This is a single developer effort here, so I do the best I can, but I’m relying on all ya’ll to help me find issues.
P.S. You will also note that we switched to a new ID schema, this makes the urls a bit shorter, but if you have anything bookmarked/linked, you’ll need to update those resources. We felt this was something worth doing, so sorry for the trouble with the url changes.
We’ve made a lot of updates to the campaign manager and turned it on in production. The beta site wasn’t getting any footage, so we decided to just throw it out there in production and see what happens. Oh, and I actually made it so it would work for users who weren’t just me 😀
A few tidbits. The session log editor now supports Markdown via Showdownjs (view markdown). We extended the framework with our own custom tags that will automatically fill the Important Things list when you use them. This will give you some much nicer formatting options when you write your campaign notes.
Also, each campaign now has a public campaign summary page (the link can be found on the upper right of the campaign page). This page will display any campaign logs that you mark as public, and will allow you to share information with your players such as session re-caps.
As always, please report any issues. This is a side-gig, so crowd-testing is just the way this happens.
I have been highly inspired to create a way to manage campaigns for fatecharactersheet.com. My inspiration comes from an app called Campaign Logger by Johnn Four. If you are not familiar with his app I highly recommend you check it out (https://campaign-logger.com/).
Now, that being said, this app is inspired by his app, but has nowhere near the depth of features. So, on the surface it is similar. If you are a GM that runs lots of campaigns and plays often I urge you to use Johnn Four’s application because it’s that good. However, if you’re like me and you just don’t GM often enough to warrant a monthly subscription fee, well, then maybe this lighter version is for you. And, this tool isn’t limited to just Fate, you can use it for any RPG you run.
We are currently in beta for this feature and you can check it out by logging into the beta site @ http://bit.ly/fcs-beta. (Please note, that once we go live, anything you’ve done on the beta site is only available on the beta site). Once you’ve logged in, click on the My Campaigns link to start.
When you enter text into your session logs you can type special characters around your important things to let the campaign tool know that the thing you entered should show up in the summary. For more information on the special characters click on the Help Icon next to the Session Log.
Have fun, and please, submit bug reports using the “Submit Issues” link under the Support menu!
Tapestry is a board game by Stonemaier Games where you build a civilization over 5 eras. You progress down different tracks like science and technology all while exploring across a map and possibly conquering other civilizations.
This game comes with a great solo mode by Automa Factory. But, I felt like manually managing an extra deck and trying to use my brain power to calculate what the solo opponent (called the Automa) does really took away from the brain power I needed to have the best outcome for my own game. Alas, Tapestry Bot was born!
This is a helper application that reduces the amount of time you need to determine what the Automa does and leaves you brain space to play your own civilization un-impeded!
We’ve finished and approved all the changes to EXFIL and it now published and available for purchase at The Game Crafter. There is also a print and play version available as well as PDF versions of the the rulebook and the campaign guide (careful, there’s spoilers in there!)
We haven’t forgotten to re-publish. We are still doing testing and have MenCON coming up in just few weeks. It should get a little more polish before we finish up the rule book changes and flip the switch back on.
We have a rough draft of the rulebook with the new sitrep rules (starting on page 8, feel free to leave comments on the document). This is the first pass but should give you a really good idea of what to expect. After several playtests we can tell that gameplay is way more streamlined.
After the great feedback we received in the legacy game contest we started thinking about how to make some improvements that would streamline gameplay.
One of the main issues was the amount of dice rolling that occurred. The complication dice started out as a single die with several icons, but during testing it quickly became apparent that having multiple dice would speed up gameplay. The cost of custom dice was quite prohibitive, so we split the complication dice up into one civilian die and six regular six-sided dice.
Even with this change all our players were not in love with the amount of dice rolling still. We didn’t have any brilliant ideas to replace it, so it stayed. In hindsight, I think that the complication dice was one of my darlings and I didnt even consider removing dice from the game … until now.
I was hit with inspiration, along with soap and water, which is often the case when I ponder game design in the shower. What if we take all of the actions/complication results and put them in a deck of cards? Each card would contain several pieces of information to help you determine what happens during your turn.
And just like that the SITREP deck was born.
SITREP, or Situation Report, is military slang and is
a form of status reporting that provides decision-makers and readers a quick understanding of the current situation. It provides a clear, concise understanding of the situation.
The Persimmon Group
That’s exactly what we needed. Playtesting is ongoing and we are excited!