I have been highly inspired to create a way to manage campaigns for fatecharactersheet.com. My inspiration comes from an app called Campaign Logger by Johnn Four. If you are not familiar with his app I highly recommend you check it out (https://campaign-logger.com/).
Now, that being said, this app is inspired by his app, but has nowhere near the depth of features. So, on the surface it is similar. If you are a GM that runs lots of campaigns and plays often I urge you to use Johnn Four’s application because it’s that good. However, if you’re like me and you just don’t GM often enough to warrant a monthly subscription fee, well, then maybe this lighter version is for you. And, this tool isn’t limited to just Fate, you can use it for any RPG you run.
We are currently in beta for this feature and you can check it out by logging into the beta site @ http://bit.ly/fcs-beta. (Please note, that once we go live, anything you’ve done on the beta site is only available on the beta site). Once you’ve logged in, click on the My Campaigns link to start.
When you enter text into your session logs you can type special characters around your important things to let the campaign tool know that the thing you entered should show up in the summary. For more information on the special characters click on the Help Icon next to the Session Log.
Have fun, and please, submit bug reports using the “Submit Issues” link under the Support menu!
Tapestry is a board game by Stonemaier Games where you build a civilization over 5 eras. You progress down different tracks like science and technology all while exploring across a map and possibly conquering other civilizations.
This game comes with a great solo mode by Automa Factory. But, I felt like manually managing an extra deck and trying to use my brain power to calculate what the solo opponent (called the Automa) does really took away from the brain power I needed to have the best outcome for my own game. Alas, Tapestry Bot was born!
This is a helper application that reduces the amount of time you need to determine what the Automa does and leaves you brain space to play your own civilization un-impeded!
We’ve finished and approved all the changes to EXFIL and it now published and available for purchase at The Game Crafter. There is also a print and play version available as well as PDF versions of the the rulebook and the campaign guide (careful, there’s spoilers in there!)
We haven’t forgotten to re-publish. We are still doing testing and have MenCON coming up in just few weeks. It should get a little more polish before we finish up the rule book changes and flip the switch back on.
We have a rough draft of the rulebook with the new sitrep rules (starting on page 8, feel free to leave comments on the document). This is the first pass but should give you a really good idea of what to expect. After several playtests we can tell that gameplay is way more streamlined.
After the great feedback we received in the legacy game contest we started thinking about how to make some improvements that would streamline gameplay.
One of the main issues was the amount of dice rolling that occurred. The complication dice started out as a single die with several icons, but during testing it quickly became apparent that having multiple dice would speed up gameplay. The cost of custom dice was quite prohibitive, so we split the complication dice up into one civilian die and six regular six-sided dice.
Even with this change all our players were not in love with the amount of dice rolling still. We didn’t have any brilliant ideas to replace it, so it stayed. In hindsight, I think that the complication dice was one of my darlings and I didnt even consider removing dice from the game … until now.
I was hit with inspiration, along with soap and water, which is often the case when I ponder game design in the shower. What if we take all of the actions/complication results and put them in a deck of cards? Each card would contain several pieces of information to help you determine what happens during your turn.
And just like that the SITREP deck was born.
SITREP, or Situation Report, is military slang and is
a form of status reporting that provides decision-makers and readers a quick understanding of the current situation. It provides a clear, concise understanding of the situation.
The Persimmon Group
That’s exactly what we needed. Playtesting is ongoing and we are excited!
EXFIL placed 3rd in the Sporktopia Legacy Challenge at The Game Crafter! The Judge (Chris from Sporktopia Games) gave some great feedback which you can read for yourself by downloading the pdf. He also left an incredible 5-star review on the game page for EXFIL.
This was an amazing experience for me as a game designer and I can see that my abilities are slowly improving. I’ll be working to make some of the suggested improvements, but overall, this was a huge success. Thanks to all my playtesters and supporters!
If you didn’t know it was available, once you’ve saved a character scroll to the bottom of the character edit screen and you’ll see a portrait URL input box. Type in a proper URL that points to an image and it will show up on the Character List screen (see attached screenshot).
If the sheet you are using has an actual portrait field on the sheet (right now the only one that has this is the Mouse Guard sheet) then when you fill in your portrait URL and save your character it will display the portrait on your character sheet.
Cthulhu Mythos has always fascinated me. Crazy cultists and great Old Ones vying for power while insignificant humans struggle to prevent the world from devolving into a chaotic, evil mess all while battling their own slowly deteriorating mind.
I’ll dispense with the Fate fanboy comments and point you to that Fate Character Sheet website that I run. This is a place to store your Fate characters and Adversaries. This has both Fate Core and Fate Accelerated characters sheets and other settings that I love. It’s free, so tell your friends and start storing your Fate roleplaying stuff on my site!